GAME Level Design & Environment – Master Hopper
Master Hopper is a small playable prototype created during a game jam with a team of nine developers in Unreal Engine 5.
I led the level layout and environment assembly, designing the spatial progression that guides the player from the starting area toward a distant mountain summit.
My responsibilities included greybox level design, environment layout, gameplay structure, and integration of environment assets created by the art team.

Overview of the playable level layout

In-game screenshots 1

n-game screenshots 2

Greybox level and initial material pass

Early level design layout planning
